Friday, November 14, 2008

Blurring real and virtual worlds!

Although I kinda understand the rationale, I am still pretty amused ... a couple in the U.K. just split up because the husband's avatar was caught having an affair in Second Life!

I guess online behavior is an outlet for real-life, and may even explain why violent games are so popular. Do people find violent video games an acceptable outlet for violence?

Though some of the reasoning may have logic, this incident seems to be an overwhelming meld of real and imaginary.

The most amusing part? Apparently the husband is now engaged to the owner of his virtual amour, and the wife is now involved with someone in the World of Warcraft!


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